note: all roles are currently volunteer-based. developers, artists, and contributors may receive payment once merch launches—but don't rely on this as full-time income (yet!).

game developer (remote)

build, break, and rebuild our chaotic worlds. Unity, GoldSrc, or Source experience preferred. Bonus points for surviving spaghetti code at 3am.

  • write clean(ish) code
  • collaborate with our unhinged team
  • knowledge of C#, Lua, or C++ preferred

apply: send your portfolio + a sheep emoji 🐑 to jobs@raresheepstudios.com

3D / 2D Artist (remote)

bring our weird ideas to life, from plushies to cursed aberrations. fear of eldritch sheep not required—but helpful.

  • experience with Blender, Maya, or similar
  • low-poly & high-poly modeling experience
  • creative chaos encouraged

apply: send your portfolio to jobs@raresheepstudios.com

sound designer / composer

make players fear silence. create eerie soundscapes, atmospheric tracks, and occasional sheep bleats.

  • experience with sound design and composition
  • ability to create atmospheric and immersive audio
  • knowledge of game audio implementation

apply: send your demo reel to jobs@raresheepstudios.com

QA / game tester

break our games before players do. provide detailed bug reports and help ensure every sheep bleat is perfectly terrifying.

  • attention to detail and systematic testing approach
  • ability to write clear bug reports
  • passion for breaking things constructively

apply: send your testing experience to jobs@raresheepstudios.com

don't see your role?

if you think you can bring chaos in ways we haven't imagined, send us a message. convince us why the flock needs you!

  • unique skills that could benefit game development
  • passion for indie game creation
  • creative problem-solving abilities

apply: tell us your story at jobs@raresheepstudios.com

how to apply

Email your resume, portfolio, or whatever creative chaos you want to show us to jobs@raresheepstudios.com. Subject: "i want in 🐑"